Weird Artifacts & Technology
Alien, devices from bizarre dimensions, artifacts mixing science and magic, things containing demons, etc.
Random Side Effects Table
| Roll | Result |
|---|---|
| 3 | Each use causes a small cumulative change in the user's body or mind. Roll against HT+4 (or IQ+4) once per use. On fail, the user gains -1 point towards a physical or mental disadvantage of the GM's choice. |
| 4 | Each use inflicts 1d injury on the user (ignoring DR) |
| 5 | Each use causes 1 point of injury on the operator (ignoring DR) |
| 6 | The gadget transforms someone within 10 yards into an: alien, plant, animal, etc.) for 10 seconds. |
| 7 | The device makes an incredibly annoying high pitched noise when used. Everyone within 20 yards gains a headache for 10 minutes (Irritating Conditions, Pain, Minor for 10 minutes, and Severe for 20 minutes). |
| 8 | Use of the gadget disrupts electronics. For 100 yards, electronics fail on a roll of 7 or less (out of 3d), within 10 yards even simple electrical devices fail.Magic items produce local mana disruptions instead, giving -3 to all spell rolls within 10 yards for 10 seconds. |
| 9 | Produces noxious fumes in a 4-yard radius, anyone within must make a HT+3 roll every second, on fail they are nauseated (Irritating Conditions) for 5 minutes. |
| 10 | The gadget produces a loud hum in operation +3 to Hearing rolls to notice it. |
| 11 | Impressive, but harmless effects appear with the use of device, beings looking get a Vision roll at +5 to notice it. |
| 12 | It emits a dense cloud of smoke or steam in a 4-yard radius while in use. Treat as a Fog spell. |
| 13 | Each use attracts a swarm of vermin (random) that disperses 10 minutes after it is shut off. |
| 14 | Using it renders the operator unconscious for 1d minutes. |
| 15 | Each use attracts demons, ghosts, or punches holes into random dimensions from which strange creatures appear |
| 16 | It inflicts 1 point of injury (ignoring DR) per use on everyone within 10 yards. |
| 17 | Each use opens a gate into a random dimension for 1 second. The user must make a DEX roll to avoid falling into the hole before it closes. |
| 18 | Roll for a different random side effect each time the device is used. If this result comes up again roll for 2 side effects. |