Mods & Integrations
Mods can be added to just about any gadget that has a cost and weight.
Disguised
Double the cost for a mass-produced disguised item; multiply cost by 5 for a custom built one.
Styling
Fashionable! Airbrushing, sculpted curves and designs, embedded gems, built-in lighting! Cost from 2 to 10 times as much depending on the complexity of the styling and the possible reaction bonus for possessing it.
Rugged
Built to withstand abuse, harsh weather, and physical damage. Shock-mounted brackets, heavy-duty heat sinks, redundant power supplies, etc. a Rugged gadget gets a +2 HT bonus and has 2x its normal DR. add 20% to weight, and 2x the cost.
Cheap
Inexpensive materials, older electronics, etc. usually 1.5 times normal weight (excluding power cells), but 1/2 normal cost.
Expensive
Lightweight materials, or designed to save weight. 2/3 normal weight (excluding power cells), but cost 2x as much.
Adjusting for SM
Some gadgets have a notation “adjust for SM” after their weight, cost, and power requirement.
This means the weight, cost, and number of power cells are multiplied by a factor depending on the user’s Size Modifier. For ordinary-sized humans (SM 0) there is no change. However, if used by larger or smaller individuals, or if added to vehicles or robots with a higher or lower SM, multiply as follows:
| SM | Modifier | SM | Modifier | |
|---|---|---|---|---|
| SM-3 | X1/20 | SM+4 | X20 | |
| SM-2 | X1/10 | SM+5 | X50 | |
| SM-2 | X1/5 | SM+6 | X100 | |
| SM-1 | X1/2 | SM+7 | X200 | |
| SM+1 | X2 | SM+8 | X500 | |
| SM+2 | X5 | SM+9 | X1,000 | |
| SM+3 | X10 | SM+10 | X2,000 |
COMBINATION GADGETS
Want to invent a device featuring an inertial locator, multi-mode ladar, and neutrino communicator in one handy unit? Here’s how.
If the gadgets can be used all at once, the weight is that of the heaviest gadget plus 80% of the weight of the others, the weight savings being due to shared housing and components.
If only one of the combined gadgets can work at once, the weight is based on the highest weight among all gadgets plus 50% of the other gadget weights, due to shared electronics and mechanical parts. (Make this calculation using the empty weight of the gadget, after subtracting the weight of any power cells and ammunition.)
The same applies to cost, based on the costliest of the gadgets. Legality Class (LC) is always based on the lowest Legality Class among all component gadgets.
Combined gadgets may end up using several different power cells. To make them all run off the same size of power cell, adjust endurance based on relative cell size.
Since a D cell is 10 times the power of a C cell, a gadget that switched to using C cells will operate for one-tenth as long.
Don’t forget that changing the types of power cells will modify the gadget’s actual weight – subtract the weight of the old power cell(s), and add the weight of the new one(s).