Warforged
50 points
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.
To set your height and weight randomly, start with rolling a modifier for size = 2d6.
Height = 5 feet + 10 inches + your modifier for size in inches
Weight in pounds = 270 + (4 × your modifier for size)
Attribute Modifiers: HT +1 [10].
Advantages: Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Doesn't Sleep (only while motionless -30%) [14]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, Unliving) [25].
Perks: Specialized Design & Upgrades* [1]; Optional Energy Reserves** [0];
Disadvantages: Numb (P) [-20]; Social Stigma (Minority Group) [-10]; Unhealing (P, X) (Total) (can regain HP via repairs with the Mechanic skill) [-30];
Quirks: Select 1-2 from the Warforged Quirk Table. Each is worth -1.
*Specialized Design & Upgrades: You may start with certain exotic and supernatural advantages and disadvantages, or buy them in play, at their usual point costs:
Advantages: Digital Mind (P, X) [5]; Pressure Support (P, X) [5 to 15]; Sealed (P, X) [15]; Vacuum Support (P, X) [5].
Disadvantages: Cannot Speak (P) [-15 to -25]; Cannot Learn (M) [-30]; Code of Honor (M) [-5 to -15]; Gullibility (M) [-10]; Honesty (M) [-10]; Killjoy (P) [-15]; Maintenance (P) [-2 to -350]
**Optional Energy Reserves: You can choose to include this feature or exclude it.
List FP as “N/A,” regardless of HT. They can neither buy extra FP nor reduce FP to save points. This is both an advantage and a disadvantage: machines do not fatigue, but they cannot spend FP to use extra effort or fuel special abilities. When a machine operates beyond its normal limits, it risks lasting structural damage. This takes the form of reduced HT, not lost FP. A character with the Machine meta-trait should buy up HT to be more tolerant of being “redlined.”
Warforged Quirk Table
| 1d10 | Quirk |
|---|---|
| 1 | You analyze (out loud) the potential threat posed by every creature you meet. |
| 2 | You don’t understand emotions and often misread emotional cues. |
| 3 | You are fiercely protective of anyone you consider a friend. |
| 4 | You often say the things you are thinking aloud without realizing it. |
| 5 | You try to apply wartime tactics and discipline to every situation. |
| 6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
| 7 | You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status. |
| 8 | You are obsessed with your appearance, and constantly polish and buff your armor. |
| 9 | You are deeply concerned with following proper procedures and protocols. |
| 10 | War is the only thing that makes sense to you, and you’re always looking for a fight. |
