Lizardfolk
30 points
Lizardfolk have long snouts and thick tails, and resemble little dinosaurs with hands. They’re faster and quicker than dragonborn, but not as smart. Most prefer hot places (on average, they’re comfortable between 47° and 135°), far from human habitation. The typical lizardfolk isn’t a man-eater, but subsists on giant swamp flies or desert beetles – a fact that seems to bug frou-frou elves more than man-eating would.
Lizardfolk have normal height for their modified ST, and weigh 30 lbs. more than humans of that height. Their physique prevents them from wearing armor fitted for humans (and vice versa). Some varieties are optimized for desert movement while others are at home in steaming swamp; select this Terrain Adaptation during character creation.
Attribute Modifiers: ST+1 [10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Move+1 [5]; Basic Speed +0.5 [10];.
Advantages: Claws (Sharp) [5]; Damage Resistance 2 (Tough Skin, -40%) [6]; Nictitating Membrane 2 [2]; Peripheral Vision [15]; Striker (Tail; Crushing; Clumsy, -2 to hit, -40%) [3]; Teeth (Sharp) [1]; Temperature Tolerance 3 [3]; Terrain Adaptation (Sand or Swamp) [5].
Disadvantages: Disturbing Voice [-10]; Social Stigma (Monster) [-15].
Features: Armor isn’t interchangeable with human armor. Blue, brown, gray, or green scales. Born Biter. Cannot learn non-reptilian languages above Accented level.
“Reptilian” is the warm-bloods’ name for several distantly related races of intelligent, upright lizards. Not all are civilized. Smart delvers should assume that any reptilian met on the road or in the dungeon will try to eat them. Several varieties are noble, upstanding races that pay taxes and eat only bad guys (like tax collectors) . . . but all reptilians suffer from a severe Social Stigma just the same.
Reptilians have a special 0-point feature due to their long, toothy jaws:
Born Biter: You have an elongated jaw optimized for trapping prey. You can opt to hold on after you bite; thus, the bite doubles as a grapple. On later turns, you can worry, which counts as an attack but always hits – simply roll biting damage! If your victim’s SM is three or more greater than yours, you can only do this to an extremity (hand, foot, etc.), and the grapple is considered one-handed. If his SM is only one or two larger, you can target anything, and the grapple is treated as twohanded. The same is true if his SM is equal to or smaller than yours, but you can also attempt to pin him while standing! The catch is that foes get +3 to target your protruding snout, allowing them to attack your face (not skull) at only -2.
