Halfling
0 points
Halflings are half human height, whence the name. They enjoy food, stealing, drink, sneaking, tobacco, and shooting things. While most are rosy-cheeked and good-natured, there are plenty of sallow, evil-tempered halflings. Given their natural predilections, they gravitate toward organized crime. Mobster halflings like little better than whacking rival gangsters, grabbing the dough, and enjoying a spaghetti dinner afterward.
Calculate height and weight normally for ST before applying the racial ST modifier, and then halve both. This makes halflings extremely stocky – the average ST 7 halfling is 2’7”-3’ and 57-87 lbs.! A halfling has SM -2, regardless of height, and is subject to Tiny Tools (p. 8). However, they are big enough to wield human weapons at -2 to skill, and can buy off this penalty with a special perk, which isn’t part of the racial template:
Giant Weapons: You’re familiar enough with the clumsy weapons of big folk (SM 0) that you can ignore some or all of the -2 to use them. Giant Weapons 1 [1] eliminates -1; Giant Weapons 2 [2] removes the full -2.
Attribute Modifiers: ST-3 [-30]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM -2; HP+2 [4]; Basic Move-1 [-5].
Advantages: Halfling Marksmanship 2* [10]; Honest Face [1]; Silence 2 [10].
Disadvantages: Gluttony (12) [-5]; Kleptomania (12) [-15].
Features: Hairy feet.
* Halfling Marksmanship: You’re a crack shot with ranged weapons. This Talent aids Bow, Sling, Throwing, and Thrown Weapon (Dart, Knife, and Stick). Only halflings can have it, and may buy up to two more levels at character creation. Reaction bonus: Archers and mobsters. 5 points/level.
