Fire-Infused
75 points
The main ability of speedy fire-infused is fire resistance: subtract an extra DR 6 from fire damage, and then halve penetrating injury (e.g., 21 points of dragon’s breath would inflict only 7 points). This extends to heat; the average fire-infused is quite comfortable up to 200°. They can’t control fire, but can generate small flames for light and heat.
Secondary Characteristic Modifiers: Basic Speed+1 [20].
Advantages: Damage Resistance 6 (Limited, Fire and Heat, -40%; Mana Sensitive, -10%) [15]; Injury Tolerance (Damage Reduction 2; Limited, Fire and Heat, -40%; Mana Sensitive, -10%) [25]; Reputation +3 (Fire Elementals) [5]; Temperature Tolerance 11 (Mana Sensitive, -10%) [10].
Perks: Flaming Fingers* [1], Flaming Hair† [1].
Disadvantages: Unnatural Features 2 [-2].
Features: High body temperature – every handshake is a warm one. Fiery eyes and flushed skin.
* Flaming Fingers: Can emit a candle-sized flame – equivalent to a first-level Ignite Fire spell – from a finger. This can ignite lanterns, fuses, etc., but not injure enemies.
† Flaming Hair: Head burns with cool flame equivalent to torchlight, eliminating darkness penalties in a two-yard radius. Not concealable!
The infused are people imbued with elemental character – the result of rare flings between mortals and elementals capable of taking mortal form. They’re probably the happiest of halfspirits, being neither creepy nor burdened with moral baggage. Their social problems are rarely worse than village kids bugging them to perform tricks.
Infused resemble humans (or whatever their flesh-and-blood parent is) with obvious elemental features. They aren’t unattractive, but only earth-infused can pass as anything but what they are. Specific abilities vary by elemental type and are generally Mana Sensitive (p. B34) – that is, they don’t work without mana.
