Goblin

0 points

True goblins are the small, not-too-stupid ones with needlelike teeth and a cowardly disposition. They spend a lot of time being bullied by hobgoblins and tossed around by angry orcs. Still, they’re survivors, and deadlier on average than humans in a fight (but unless an orc or a hobgoblin is around, a determined human can intimidate a goblin with ease).
Calculate height and weight normally for ST before applying the racial ST modifier, then halve height and quarter weight. A goblin has SM -2, regardless of height, and is subject to Tiny Tools. However, they are big enough to wield human weapons at -2 skill, and can buy off this penalty with a special perk, which is not part of the racial template:

Giant Weapons: You’re familiar enough with the clumsy weapons of big folk (SM 0) that you can ignore some or all of the -2 to use them. Giant Weapons 1 [1] eliminates -1; Giant Weapons 2 [2] removes the full -2.

Attribute Modifiers: IQ-1 [-20]; HT+1 [10].

Secondary Characteristic Modifiers: SM -2; HP+1 [2]; Will+1 [5]; Per+1 [5].

Advantages: Infravision [10]; Rapid Healing [5]; Resistant to Metabolic Hazards (+3) [10]; Teeth (Sharp) [1].

Disadvantages: Appearance (Ugly) [-8]; Cowardice (12) [-10]; Social Stigma (Savage) [-10].

![Exported image](/img/user/1. Attachment Files/Exported image 20240521111107-1.jpeg)