Dark Elf (Shadow Elf)

20 points

Dark elves are just a little unsettling, and tend to pursue creepy professions. Other elves normally avoid them. Rumors that they worship a scantily clad spider goddess from the underworld are apocryphal, however.

Attribute Modifiers: ST-1 [-10]; DX+1 [20].

Advantages: Magery 0 [5]; Silence 2 [10].

Disadvantages: Callous [-5].

Features: Cobweb-gray, silver or jet-black hair.

All are slender (find height normally for ST, add 2”, and leave weight alone), magically attuned (Magery 0 primarily means “can sense magic items,” but does make it 5 points cheaper to play a wizard).

The majority of elves have Sense of Duty (Nature), which can be fairly limiting. It’s functionally equivalent to Charitable and Pacifism toward any plant or animal that isn’t actively in the process of eating the elf, and extends to beast-men, faeries, wildmen, and other non-technological races. If an elf plays against type in this regard, the GM is free to award him fewer points for the adventure.

Most (but not all) elves also have a special perk:

Elven Gear: 10% off the final price of gear qualified as “elven” – armor, rations, weapons, etc.

Finally, elves may buy up to four levels of a racial Talent during character creation (wood elves start with two levels):

Forest Guardian: You’re the product of eons of selective breeding for the task of sneaking around in the bushes, peppering litterers with arrows. This Talent adds to Bow, Camouflage, FastDraw (Arrow), Stealth, and Survival (Woodlands). Only elves can have it. Reaction bonus: Druids, faeries, and bunnies.
5 points/level.

![Drow elf | Dark elf, Character art, Art](/img/user/1. Attachment Files/Exported image 20240521111101-1.jpeg)