Skills for Adventurers

"I think that players would be far less unhappy about surprises if more GMs made lists like this and did everything possible to get players to take them seriously. A PC with Brawling, Fast-Talk, Forced Entry, Holdout, Knife, Scrounging, Stealth, and Wrestling should be able to make and conceal a shiv, overpower a guard, steal his clothes, sneak away from the scene, talk his way past the other guards, and leave through an inadequately bolted back door."

Influence/Social Skills:

Carousing

Often Assumed That You Have Skills:

Stealth

Combat Skill Suggestions:

(Melee) Axe/Mace, Broadsword, Knife, Shortsword, Staff, etc.

Other Commonly Useful Skills:

Area Knowledge