Skills by Category

Skill Table

Difficulty is E for Easy, A for Average, H for Hard, or VH for Very Hard.
Skills marked with † require specialization.

ANIMAL

These skills let the user interact with animals in some way – or, in the case of Mount, let a beast interact with his rider. To study animals in the lab, learn Natural Sciences skills such as Biology/TL, Paleontology/TL, and Physiology/TL.

Animal Skills Attribute Difficulty Page #
Animal Handling IQ A 175
Falconry IQ A 194
Mimicry (Animal Sounds) IQ H 210
Mimicry (Bird Calls) IQ H 210
Mount DX A 210
Naturalist IQ H 211
Packing IQ A 212
Riding DX A 217
Teamster IQ A 225
VeterinaryTL IQ H 228

ARTS/ENTERTAINMENT

This list doesn’t attempt to answer the thorny question of who’s an “artist” and who’s an “entertainer.” It simply gathers together the professional skills of musicians, visual artists, and screen, stage, and street performers – and the directors and technicians who accompany them – and lets the show go on.

Arts/Entertainment Skills Attribute Difficulty Page #
Artist IQ H 179
Connoisseur IQ A 185
Current AffairsTL (High Culture) IQ E 186
Current AffairsTL (Popular Culture) IQ E 186
Dancing DX A 187
Electronics OperationTL (Media) IQ A 189
Fire Eating DX A 195
Group Performance IQ A 198
MakeupTL IQ E 206
Mimicry IQ H 210
Musical Composition IQ H 210
Musical Instrument† IQ H 211
Performance IQ A 212
PhotographyTL IQ A 213
Poetry IQ A 214
Singing HT E 220
Sleight of Hand DX H 221
Stage Combat DX A 222
Ventriloquism IQ H 228
Writing IQ A 228

ATHLETIC

The skills below are useful to athletes and action heroes alike, as they deal with surmounting physical obstacles and performing feats of strength, speed, and endurance. See pp. B349- 357 for rules for such activities.

Athletic Skills Attribute Difficulty Page #
Acrobatics DX H 174
Aerobatics DX H 174
Aquabatics DX H 174
Bicycling DX E 180
Body Sense DX H 181
Breath Control HT H 182
Skills/C-D/Climbing DX A 183
Combat Art DX Var. 184
Combat Sport DX Var. 184
Flight HT A 194
Free Fall (Zero-Gravity) DX A 197
Hiking HT A 200
Jumping DX E 203
Lifting HT A 205
Mount DX A 210
ParachutingTL DX E 212
Running HT A 218
Scuba IQ A 219
Skating HT H 220
Skiing HT H 221
Sports DX A 222
Swimming HT E 224
Throwing DX A 226

BUSINESS

Executives, politicians, speculators, and traders aren’t typical “adventurers” . . . but money makes the world go round. A hero who can pull the right strings will find that life is much easier! These skills deal with money and influence. Career businessmen often have Social skills as well.

Business Skills Attribute Difficulty Page #
Accounting IQ H 174
Administration IQ A 174
Current AffairsTL (Business) IQ E 186
Diplomacy IQ H 187
Economics IQ H 189
Finance IQ H 195
Law IQ H 204
Market Analysis IQ H 207
MathematicsTL (Statistics) IQ H 207
Merchant IQ A 209
Politics IQ A 216
PropagandaTL IQ A 216
Public Speaking IQ A 216
Savoir-Faire (High Society) IQ E 218

COMBAT/WEAPON

Combat is deadly and complex enough that each form of armed and unarmed combat merits its own skill. Most adventurers will have at least one of these skills. Professional warriors will know several. For weapon statistics, see pp. B268-281. Combat rules are on pp. B362-417. The unusual abilities of cinematic martial-arts masters are Esoteric skills.
See List for Ranged Medieval Weapons - Stats & Costs
See List for Firearms - Stats and Costs (and Rules)

Melee Combat

See Italicized for unarmed fighting.

Melee Combat Skills Attribute Difficulty Page #
AxeMace DX A 208
Boxing DX A 182
Brawling DX E 182
Broadsword DX A 208
Cloak DX A 184
Fast-Draw DX E 194
Flail DX H 208
Force Sword DX A 208
Force Whip DX A 209
Garrote DX E 197
Jitte Sai DX A 208
Judo DX H 203
Karate DX H 203
Knife DX E 208
Kusari DX H 209
Lance DX A 204
Main-Gauche DX A 208
Monowhire Whip DX H 209
Parry Missile Weapons DX H 212
Polearm DX A 208
Rapier DX A 208
Saber DX A 208
Skills/R-S/Shield DX E 220
Shortsword DX A 209
Smallsword DX A 208
Spear DX A 208
Skills/R-S/Staff DX A 208
Sumo Wrestling DX A 223
Tonfa DX A 209
Two-Handed AxeMace DX A 208
Two-Handed Flail DX H 208
Two-Handed Sword DX A 209
Whip DX A 209
Wrestling DX A 228
Ranged Combat
Ranged Combat Skills Attribute Difficulty Page #
ArtilleryTL IQ A 178
Beam WeaponsTL DX E 179
Blowpipe DX H 180
Bolas DX A 181
Bow DX A 182
Crossbow DX E 186
Dropping DX A 189
Fast-Draw DX E 194
GunnerTL DX E 198
GunsTL DX E 198
Innate Attack DX E 201
Lasso DX A 204
Liquid ProjectorTL DX E 205
Net DX H 211
Sling DX H 221
Spear Thrower DX A 222
Throwing DX A 226
Thrown Weapon DX E 226

CRAFT

Craft skills deal specifically with doing the work necessary to turn raw materials – cloth, leather, metal, stone, wood, etc. – into finished goods. Complex machines are the realm of Design/Invention (p. 3) and Repair/Maintenance (p. 5) skills.

Craft Skills Attribute Difficulty Page #
Artist (Pottery) IQ H 179
Artist (Sculpting) IQ H 179
Artist (Woodworking) IQ H 179
Carpentry IQ E 183
JewelerTL IQ H 203
Leatherworking DX E 205
Masonry IQ E 207
SewingTL DX E 219
SmithTL IQ A 221

CRIMINAL/STREET

Members of any profession might sell their skills for a dishonest buck, but a few skills are common among criminals and rarely learned by honest folk. These often overlap Police and Spy skills. In some times and places, being trained in the technological skills on this list may be a Secret (p. B152) for anyone but a government agent.

Criminal/Street Skills Attribute Difficulty Page #
Carousing HT E 183
Skills/C-D/Climbing DX A 183
Computer HackingTL IQ VH 184
CounterfeitingTL IQ H 185
DisguiseTL IQ A 187
Electronics OperationTL (Security) IQ A 189
Escape DX H 192
ExplosivesTL (Demolition) IQ A 194
Fast-Talk IQ A 195
Filch DX A 195
Forced Entry DX E 196
ForgeryTL IQ H 196
Gambling IQ A 197
Holdout IQ A 200
Intimidation Will A 202
LockpickingTL IQ A 206
Observation Per A 211
Panhandling IQ E 212
Pickpocket DX H 213
PoisonsTL IQ H 214
Savoir-Faire (Mafia) IQ E 218
Scrounging Per E 218
Shadowing IQ A 219
Sleight of Hand DX H 221
Smuggling IQ A 221
Stealth DX A 222
Streetwise IQ A 223
TrapsTL IQ A 226
Urban Survival Per A 228

DESIGN/INVENTION

These skills deal with conceiving new artifacts and technology; see pp. B473-479. Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills; using it generally requires Combat/Weapon, Technical, or Vehicle skills.

Design/Invention Skills Attribute Difficulty Page #
ArchitectureTL IQ A 176
BioengineeringTL IQ H 180
Computer ProgrammingTL IQ H 184
EngineerTL IQ H 190
PharmacyTL IQ H 213
Weird Science IQ VH 228

ESOTERIC

Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in his campaign. He may require prerequisite advantages, such as Trained By A Master, even for skills that don’t specifically list such requirements.

Esoteric Skills Attribute Difficulty Page #
Autohypnosis Will H 179
Blind Fighting Per VH 180
Body Control HT VH 181
Breaking Blow IQ H 182
Dreaming Will H 188
Enthrallment Will H 191
Esoteric Medicine Per H 192
Flying Leap IQ H 196
Immovable Stance DX H 201
Invisibility Art IQ VH 202
Kiai HT H 203
Light Walk DX H 205
Meditation Will H 207
Mental Strength Will E 209
Mind Block Will A 210
Musical Influence IQ VH 210
Power Blow Will H 215
Pressure Points IQ H 215
Pressure Secrets IQ VH 215
Push DX H 216
Throwing Art DX H 226
Zen Archery IQ VH 228

EVERYMAN

Most of these skills fall into other categories, too. What they have in common is that in cultures and TLs where they exist at all, almost everyone will know two or three of them – including any hero who didn’t grow up under a rock!

Everyone Skills Attribute Difficulty Page #
Area Knowledge IQ E 176
Computer OperationTL IQ E 184
Cooking IQ A 185
Current AffairsTL IQ E 186
First AidTL IQ E 195
Housekeeping IQ E 200
Knot-Tying DX E 203
Savoir-Faire (Servant) IQ E 218
SewingTL DX E 219
Typing DX E 228
Weather Sense IQ A 209

KNOWLEDGE

These skills represent knowledge of an activity, place, group of people, or body of research. They needn’t be obscure; you could find hundreds of people with Area Knowledge (U.S.A.), Games (Card Games), and Professional Skill (Plumber) in downtown New York! Expert Skills are by definition arcane, though, and Hidden Lore might even require an Unusual Background (p. B96).

Knowledge Skills Attribute Difficulty Page #
Area Knowledge IQ E 176
Connoisseur IQ A 185
Current AffairsTL IQ E 186
Expert Skill IQ H 193
Games IQ E 197
Heraldry IQ A 199
Hidden Lore IQ A 199
Hobby Skill DX or IQ E 200
Professional Skill DX or IQ A 215
Savoir-Faire IQ E 218

MEDICAL

Medical skills are for treating injury and affliction; see pp. B423-425. They are the job skills of medical professionals – doctors, nurses, psychiatrists, etc. – and first responders such as army medics and paramedics. In some settings, barbers, herbalists, midwives, and even torturers will know some of these skills.

Medical Skills Attribute Difficulty Page #
DiagnosisTL IQ H 187
Electronics OperationTL (Medical) IQ A 189
Esoteric Medicine Per H 192
Expert Skill (Epidemiology) IQ H 193
First AidTL IQ E 195
Hypnotism IQ H 201
PharmacyTL IQ H 213
PhysicianTL IQ H 213
PoisonsTL IQ H 214
Psychology IQ H 216
SurgeryTL IQ VH 223
VeterinaryTL IQ H 228

MILITARY

Military forces often have members with every skill imaginable, but a few skills are rare outside the armed services. The GM may make Military Rank (p. B30) or Security Clearance (p. B82) a prerequisite for certain technological skills on this list. Most military personnel also know Combat/Weapon skills and a few Technical and Vehicle skills.

Military Skills Attribute Difficulty Page #
ArmouryTL IQ A 178
BrainwashingTL IQ H 182
Camouflage IQ E 183
CryptographyTL IQ H 186
Electronics OperationTL (Electronic Warfare) IQ A 189
Electronics RepairTL (Electronics Warfare) IQ A 190
Expert Skill  (Military Science) IQ H 193
ExplosivesTL IQ A 194
Forward ObserverTL IQ A 196
Intelligence AnalysisTL IQ H 201
Interrogation IQ A 202
Leadership IQ A 204
NBC SuitTL DX A 192
Observation Per A 211
ParachutingTL DX E 212
PropagandaTL IQ A 216
Savoir-Faire (Military) IQ E 218
Scuba IQ A 219
SoldierTL IQ A 221
Strategy IQ H 222
Tactics IQ H 224
TrapsTL IQ A 226

NATURAL SCIENCES

These skills attempt to explain the natural world, from subatomic particles to galaxies. Those who study manmade artifacts have Design/Invention skills, those who study medicine have Medical skills (above), and those who study the cultures of sapient beings have Social Sciences/Humanities skills.

Natural Sciences Skills Attribute Difficulty Page #
AlchemyTL IQ VH 174
AstronomyTL IQ H 179
BiologyTL IQ VH 180
ChemistryTL IQ H 183
Expert Skill (Epidemiology) IQ H 193
Expert Skill (Hydrology) IQ H 193
Expert Skill  (Natural Philosophy) IQ H 193
GeologyTL IQ H 198
MathematicsTL IQ H 207
MetallurgyTL IQ H 209
MeteorologyTL IQ A 209
Naturalist IQ H 211
PaleontologyTL IQ H 212
PhysicsTL IQ VH 213
PhysiologyTL IQ H 213

OCCULT/MAGICAL

Occult/Magical skills deal with gods, magic, spirits, and similar otherworldly forces. They are the professional skills of priests, shamans, and wizards – any of whom might also learn spells or other working magic. Unusual forces that originate within the user are the focus of Esoteric skills.

Occult/Magical Skills Attribute Difficulty Page #
AlchemyTL IQ VH 174
Exorcism Will H 193
Expert Skill (Psionics) IQ H 193
Herb LoreTL IQ VH 199
Hidden Lore (Demon Lore) IQ A 199
Hidden Lore (Faerie Lore) IQ A 199
Hidden Lore (Spirit Lore) IQ A 199
Occultism IQ A 212
Religious Ritual IQ H 217
Ritual Magic IQ VH 218
Symbol Drawing IQ H 224
Thaumatology IQ VH 225

OUTDOOR/EXPLORATION

Heroes often travel vast distances, living off the land and pushing back the frontiers. The skills below are useful for these purposes and common among explorers, pioneers, prospectors, and rangers. Most outdoorsmen also know Animal or Vehicle skills: Riding for their horse, Boating for their canoe, and so forth.

Outdoor/Exploration Skills Attribute Difficulty Page #
Camouflage IQ E 183
CartographyTL IQ A 183
Skills/C-D/Climbing DX A 183
Fishing Per E 195
Hiking HT A 200
Mimicry  (Animal Sounds) IQ H 210
Mimicry (Bird Calls) IQ H 210
Naturalist IQ H 211
NavigationTL IQ A 211
ProspectingTL IQ A 216
Scuba IQ A 219
Skating HT H 220
Skiing HT H 221
Survival Per A 223
Swimming HT E 224
Tracking Per A 226
Weather Sense IQ A 209

PLANT

These skills deal with growing things. Unlike Animal skills, this category includes both lab study and practical skills. Not every botanist is a farmer, but since plants aren’t free-willed, theory isn’t too far removed from practice.

Plant Skills Attribute Difficulty Page #
BiologyTL IQ VH 180
FarmingTL IQ A 194
Gardening IQ E 197
Herb LoreTL IQ VH 199
Naturalist IQ H 211
PaleontologyTL (Paleobotany) IQ H 212
PharmacyTL (Herbal) IQ H 213

POLICE

Day-to-day police work mostly involves Social skills (below), but officers also learn skills that are rare outside the underworld (Criminal/Street skills), military (Military skills), or intelligence agencies (Spy skills). The GM may make Legal Enforcement Powers (p. B65) or Police Rank (p. B30) a prerequisite for the technological skills below. See also Combat/Weapon and Vehicle skills.

Police Skills Attribute Difficulty Page #
Body Language Per A 181
CriminologyTL IQ A 186
Detect Lies Per H 187
Diplomacy IQ H 187
Electronics OperationTL (Surveilance) IQ A 194
ExplosivesTL (Explosive Ordinance Disposal) IQ A 194
Forced Entry DX E 196
ForensicsTL IQ H 196
Intelligence AnalysisTL IQ H 201
Interrogation IQ A 202
Intimidation Will A 202
Law IQ H 204
LockpickingTL IQ A 206
Observation Per A 211
Savoir-Faire (Police) IQ E 218
Search Per A 219
Shadowing IQ A 219
Stealth DX A 222
Streetwise IQ A 223
Tactics IQ H 224
Urban Survival Per A 228

REPAIR/MAINTENANCE

These skills cover installing, repairing, and modifying electrical or mechanical devices. Inventing such things requires Design/Invention skills; using them calls for Technical skills. To work with raw materials instead of manufactured gadgets, learn Craft skills.

Repair/Maintenance Skills Attribute Difficulty Page #
ArmouryTL IQ A 178
ElectricianTL IQ A 189
Electronics RepairTL IQ A 190
MachinistTL IQ A 206
MechanicTL IQ A 207

SCHOLARLY

Skills relevant to reading, writing, research, and lecturing are common among sages, professors, and other learned folk. A scholar might know any or all of the skills below, if they exist in his world. These usually accompany skills from the Design/Invention, Natural Sciences, Occult/Magical, and Social Sciences/Humanities groups.

Scholarly Skills Attribute Difficulty Page #
Computer OperationTL IQ E 184
Expert Skill IQ H 193
Literature IQ H 205
Public Speaking IQ A 216
ResearchTL IQ A 217
Speed-Reading IQ A 222
Teaching IQ A 224
Typing DX E 228
Writing IQ A 228

SOCIAL

Social skills all involve one individual or group trying to relate to another. Some are basically “hands off” (e.g., using Current Affairs (People) or Heraldry to recognize someone famous). Others – notably the Influence skills discussed on p. B359 – actively seek to affect others’ actions or emotions.

Social Skills Attribute Difficulty Page #
Acting IQ A 174
Administration IQ A 174
Body Language Per A 181
Carousing HT E 183
Connoisseur IQ A 185
Current AffairsTL IQ E 186
Detect Lies Per H 187
Diplomacy IQ H 187
Erotic Art DX A 192
Fast-Talk IQ A 195
Fortune-Telling IQ A 196
Gambling IQ A 197
Gesture IQ E 198
Heraldry IQ A 199
Intimidation Will A 202
Leadership IQ A 204
Merchant IQ A 209
Panhandling IQ E 212
Politics IQ A 215
PropagandaTL IQ A 216
Public Speaking IQ A 216
Savoir-Faire IQ E 218
Sex Appeal HT A 219
Streetwise IQ A 223
Teaching IQ A 224

SOCIAL SCIENCES/HUMANITIES

These skills study the “world of the mind”: the behavior, beliefs, civilizations, and social systems of intelligent beings. They might analyze the past, try to understand the present, or attempt to predict future behavior. The systematic study of the natural world is covered by Natural Sciences skills.

Social Sciences/Humanities Skills Attribute Difficulty Page #
Anthropology IQ H 175
Archeology IQ H 176
CartographyTL IQ A 183
Economics IQ H 189
Expert Skill (Egyptology) IQ H 193
Expert Skill (Political Science) IQ H 193
Expert Skill (Thanatology) IQ H 193
Expert Skill (Xenology) IQ H 193
GeographyTL IQ H 198
Skills/G-J/History IQ H 200
Law IQ H 204
Linguistics IQ H 205
Literature IQ H 205
PaleontologyTL (Paleoanthropology) IQ H 212
Philosophy IQ H 213
Psychology IQ H 216
Sociology IQ H 221
Theology IQ H 226

SPY

Spy skills cover the specialized “tradecraft” of intelligence and security officers. They blur into Criminal/Street, Military, and Police skills – all of which are common among spies with suitable backgrounds. Rank (p. B29) or Security Clearance (p. B82) is often a prerequisite for certain technological skills on this list. Cinematic spies will also know Combat/Weapon skills!

Spy Skills Attribute Difficulty Page #
Acting IQ A 174
Body Language Per A 181
BrainwashingTL IQ H 182
Computer HackingTL IQ VH 184
CryptographyTL IQ H 186
Detect Lies Per H 187
DisguiseTL IQ A 187
Electronics OperationTL (Electronic Warfare) IQ A 189
Electronics OperationTL (Security) IQ A 189
Electronics OperationTL (Surveillance) IQ A 189
Escape DX H 192
Expert Skill (Computer Security) IQ H 193
Fast-Talk IQ A 195
Filch DX A 195
Forced Entry DX E 196
ForgeryTL IQ H 196
Holdout IQ A 200
Intelligence AnalysisTL IQ H 201
Interrogation IQ A 202
Lip Reading Per A 205
LockpickingTL IQ A 206
Observation Per A 211
PhotographyTL IQ A 213
PoisonsTL IQ H 214
PropagandaTL IQ A 216
ResearchTL IQ A 217
Search Per A 219
Shadowing IQ A 219
Smuggling IQ A 221
Stealth DX A 222

TECHNICAL

These skills cover the operation of specialized technology other than vehicles (which use Vehicle skills). They are common among those trained in Military, Police, and Spy (above) skills – which heavily overlap this category – and those with Design/Invention, Medical, and Natural Sciences skills (and their assistants).

Technical Skills Attribute Difficulty Page #
BattlesuitTL DX A 192
Computer OperationTL IQ E 184
Diving SuitTL DX A 192
Electronics OperationTL IQ A 189
ExplosivesTL IQ A 194
Freight HandlingTL IQ A 197
Hazardous MaterialsTL IQ A 199
LockpickingTL IQ A 206
MathematicsTL (Surveying) IQ H 207
NavigationTL IQ A 211
NBC SuitTL DX A 192
ParachutingTL DX E 212
PhotographyTL IQ A 213
Scuba IQ A 219
Typing DX E 228
Vacc SuitTL DX A 192

VEHICLE

Vehicle skills cover the training needed to operate anything from a covered wagon to a starship – including steering the thing, basic maintenance, loading cargo, and plotting courses. Specialist crew will possess other skills: Technical skills for radiomen and sensor operators, Repair/Maintenance skills for engineers, Combat/Weapon skills for gunners and marines, and so forth.

Vehicle Skills Attribute Difficulty Page #
AirshipmanTL IQ E 185
BattlesuitTL DX A 192
Bicycling DX E 180
BoatingTL DX A 180
DrivingTL DX A 188
Freight HandlingTL IQ A 197
NavigationTL IQ A 211
PilotingTL DX A 214
SeamanshipTL IQ E 185
ShiphandlingTL IQ H 220
SpacerTL IQ E 185
SubmarineTL DX A 223
SubmarinerTL IQ E 185
Teamster IQ A 225