Sway Emotions

Will/Hard

Defaults: None. Prerequisite: Persuade at 12+.

This ability allows you to instill the audience with any one emotion. Allowed emotions include anger, boredom, depression, disgust, fear, greed, hate, jealousy, joy, love, lust, patriotism, peace, sadness, and unrest.

Bards in fantasy can often influence others through storytelling. The GM may choose to represent this ability using the four Enthrallment skills Captivate, Persuade, Suggest, and Sway Emotions. Depending on the setting, these skills might be magical, psionic, or a cinematic form of hypnotism. Each has a time requirement, FP cost, and duration, and requires two skill rolls to use.

At the outset of the tale, roll vs. Public Speaking skill; if you can’t grab your audience’s attention early on, you won’t have much of a chance of controlling them by the end. On a success, proceed to the Enthrallment skill roll; critical success gives +1 on that roll. On a failure, you may still attempt the Enthrallment roll, but at a penalty equal to your margin of failure. Critical failure means your Enthrallment attempt fails automatically.

After the time required to enthrall has passed, roll a Quick Contest of your Enthrallment skill vs. the Will of each audience member. If you win, you affect your audience – see the individual skill description for effects. If you lose or tie, there is no effect. However, if you critically fail, your audience instantly turns hostile!

You may never learn these skills at a skill level higher than your Public Speaking skill.

Audience Size: An “audience” can be one listener or a hundred – as many as can hear the tale. However, the number of audience members that you can enthrall at one sitting is limited to your Charisma level squared, to a maximum of 25 people at Charisma 5.

If you win the Quick Contest, your audience experiences the emotion you select. How they act as a result is up to the GM.

Time: 10 minutes of uninterrupted storytelling.

Fatigue Cost: 4 FP, whether successful or not.

Duration: One hour.

Modifiers: All four Enthrallment skills are at -3 for Low Empathy (p. 142). If the player actually tells a good tale, the GM should reward him with +1 to +3 to the Public Speaking and Enthrallment rolls!