Skating
HT/Hard
Default: HT-6.
When you are moving on skates, this skill replaces Hiking skill (p. 200) for routine travel and Running skill (p. 218) for racing. The GM may also require DX-based skill rolls in combat or chases, or for hazardous maneuvers, conditions, or speeds. Under those circumstances, any failure indicates a fall, while critical failure results in 1d-2 damage to a randomly chosen limb.