BattlesuitTL
DX/Average
Defaults: DX-5, NBC Suit-2, Vacc Suit-2, Diving Suit-4.
This is training in the use of a specific class of protective suit. Suits designed to shield the wearer from environmental or battlefield hazards frequently incorporate gadgets (such as autoinjectors and sensors) and life-support equipment. Some suits even contain motors to enhance ST or Move. As a result, you do not merely wear such gear – you operate it.
Roll against Environment Suit skill to get into or out of your suit quickly. A successful roll halves the time required. To activate a specific subsystem of a suit, or to gauge whether a suit is in good repair, make an IQ-based skill roll instead.
When rolling against DX or any DX-based skill while suited up, use the lower of your Environment Suit skill and your actual skill level. For instance, if you have DX 14, Stealth15, and Vacc Suit-13, you will function at DX 13 and Stealth-13 while wearing a spacesuit. Particularly ungainly suits might give -1 or more to DX on top of this, regardless of skill level. On the other hand, some sleek, ultra-tech suits might not limit skills at all!
Battlesuit/TL: All kinds of powered battle armor and exoskeletons. Battle armor and exoskeletons are similar but not identical. If you only have experience with one, you are at -2 to operate the other until you gain familiarity (see Familiarity, p. 169).