Making a Character

Trust me, its actually fairly easy and fun, and building the character is effectively doing all the hard work at the beginning, allowing play to be much simpler.

Concept
First come up with an idea of your character - just like in D&D, but don't think of classes, you are more free here.

Points and Improving Your Character
Next understand that instead of Levels and Experience, everything is bought with Points.

Attributes & Skills (The Basic Stats)

Advantages
Advantages are more specific abilities/traits or innate abilities/traits that you start with and often cannot learn and/or improve (usually).

Disadvantages
Disadvantages are the opposite of Advantages, but gain you more points to spend! (up to a limit, usually around 50 or so).

Perks & Quirks (Minor Buffs)
Lastly there are Perks(positive) and Quirks(negative) (minor 1 point things, you can get 5 of each - effectively mini Advantages or Disadvantages).

And that's pretty much it!
Keep in mind your GM will likely help walk you through it, or possibly even convert your character idea into reality with/for you.

Species Bonuses and Negatives
Keep in mind here that you can play as another species other than human, but they come as Templates: effectively you pay their price and gain their pre-selected Advantages, Disadvantages and sometimes Skills.

Realism: Keep in Mind
This game is balanced to be more realistic, HP does not go up drastically, meaning a well-placed or lucky pitchfork jab from a farmer could be enough to really put you in a dangerous place!

Further Customization