Tide
Tide
Special; Area
Each application of this spell can raise or lower the water level by one foot; for larger changes, increase the spell’s cost proportionately.
The “hill of water” thus created spreads naturally from the area affected, dropping by one foot for each yard beyond the actual area of the spell.
The spell may be cast on an area, affecting the tide in it. It can also be cast on an object, such as a ship, which it must then encompass in its entirety. The area of effect then moves with the object.
Duration: 1 hour.
Base cost: 1/30 (minimum 1). Same cost to maintain.
Time to cast: 1 minute.
Prerequisites: At least eight Water spells.
Item
Staff, wand, or jewelry.
Energy cost to create: 225.