Lightning Armor

Lightning Armor

Regular
The subject is sheathed in crackling lightning, without feeling any discomfort (the subject and anything he carries are under a Resist Lightning spell). The subject’s melee attacks do an extra point of burning damage.
Any metallic weapon that hits the subject triggers a 1d-1 backlash of burning damage along the weapon. This attack automatically hits the hand that is holding the weapon, regardless of the weapon’s length, as long as its entire length is conducting. Should the subject grapple or be grappled, the foe takes 3d-3 burning damage, but the spell will be broken.

Duration: 1 minute.
Cost: 7 to cast. 4 to maintain.
Prerequisites: At least six Lightning spells including Resist Lightning.

Item

  • (a) Staff or jewelry. Usable only by mages.
    Cost to create: 1,000 energy and $300 worth of platinum and opals.
  • (b) Cape or armor; only affects the wearer. When activated, the cape seems like a piece of sheet lightning; it will protect against attacks from the back and sides, but not from the front, unless it is wielded as a light cloak (see Cloak).
    Energy cost to create: 700 for the cape, 1,000 for armor.