Lightning

Lightning

Missile
Shoots a bolt of lightning from a fingertip. This bolt has 1/2D 50, Max 100, Acc 3. Treat any metal armor as DR 1 against this spell! If the target is wounded, he must make a HT roll, at -1 per 2 HP suffered, or be stunned. He may attempt a HT roll each turn thereafter to recover.

Against electronic equipment, treat this attack as if it had the Surge damage modifier (see p. B105).
Lightning behaves unpredictably around conductors. A lightning bolt cannot be fired through a metal grid, between bars, from within a car, etc. – it jumps to the metal and is lost. However, the GM may (for instance) allow a wizard to shoot a lightning bolt into a metal floor. This would not electrocute those on it, but could shock them all, interrupting concentration and doing slight damage (no more than 1 point, and possibly none at all).

Cost: Any amount up to your Magery level per second, for three seconds. The bolt does 1d-1 burning damage per energy point.
Time to cast: 1 to 3 seconds (the caster’s fingers spark as the spell builds).
Prerequisites: Magery 1 and at least six other Air spells.

Item
Staff or wand – the bolt is fired from the end of the item. Usable only by mages.
Cost to create: 800 energy, $1,200 for platinum decorations.