Water Jet
Regular
Shoot a thin jet of water from one finger. Each turn, the caster rolls vs. DX-4 or Innate Attack skill to hit. This attack may be dodged or blocked, but not parried. It does knockback to all targets, and damage to creatures of flame; it can kill or knock down flying swarm creatures. It can extinguish a 1-yard-radius area of normal fire. Anyone hit in the face by a Water Jet is at a -3 penalty to combat skills next turn for each point of energy put into the jet.
Duration: 1 second.
Cost: 1 to 3. Does 1d damage for each point put into it. Range is equal to the number of dice.
Prerequisite: Shape Water.
Item
Staff, wand, or jewelry. Usable only by mages. If the item is a wand or staff, it must have a blue tip (or a bluejeweled tip); the jet comes from the tip.
Energy cost to create: 600.