Swim

Swim

Regular 
Move through water at normal Move (reduced normally for encumbrance). The subject is in full control of his own movement, and can act and fight without the normal penalties for underwater combat. This spell does not provide for the subject’s breathing needs! However, the subject automatically makes all Swimming rolls, regardless of fatigue or encumbrance, unless he is actually dragged totally under the water.

Duration: 1 minute. 
Cost: 6 to cast. 3 to maintain. 
Time to cast: 3 seconds. 
PrerequisitesShape Water and Levitation.

Item 
Staff, wand, jewelry, or cape. The item must bear a picture of a sleek fish. Only affects the wearer.  
Cost to create: 1,000 energy.