Steam Jet
Regular
Shoot a thin jet of scalding steam from one finger. Each turn, the caster rolls versus DX-4 or Innate Attack skill to hit. This attack may be dodged or blocked, but not parried. It does knockback on all targets in addition to its regular damage; it does double damage to creatures of flame or ice. It can extinguish normal fire within an area 1 yard in radius. If the spell strikes the target’s face, it temporarily blinds him unless he makes a HT roll.
If the HT roll is failed, each energy point in the spell blinds the target for one second. After the target can see again, blurry vision will put him at a -3 penalty to combat skills for a further 1d seconds. On a critically failed HT roll, the target is blinded for 1d seconds per point of energy in the spell. On a successful HT roll, the victim covers his eyes for one second and is therefore unable to see for one turn. On a critical success, the victim is unaffected.
Duration: 1 second.
Cost: 1 to 3. Does 1d-1 of scalding damage for every point put into it. Range is equal to the number of dice. Cost to maintain is the same.
Prerequisites: Water Jet and Boil Water.
Item
Staff or wand. Usable only by mages. The jet issues from the item’s tip.
Energy cost to create: 700; the staff or wand must be tipped by a $300 Carnelian.