Steam Jet

Regular 
Shoot a thin jet of scalding steam from one finger. Each turn, the caster rolls versus DX-4 or Innate Attack skill to hit. This attack may be dodged or blocked, but not parried. It does knockback on all targets in addition to its regular damage; it does double damage to creatures of flame or ice. It can extinguish normal fire within an area 1 yard in radius. If the spell strikes the target’s face, it temporarily blinds him unless he makes a HT roll. 
If the HT roll is failed, each energy point in the spell blinds the target for one second. After the target can see again, blurry vision will put him at a -3 penalty to combat skills for a further 1d seconds. On a critically failed HT roll, the target is blinded for 1d seconds per point of energy in the spell. On a successful HT roll, the victim covers his eyes for one second and is therefore unable to see for one turn. On a critical success, the victim is unaffected.

Duration: 1 second. 
Cost: 1 to 3. Does 1d-1 of scalding damage for every point put into it. Range is equal to the number of dice. Cost to maintain is the same. 
PrerequisitesWater Jet and Boil Water.

Item 
Staff or wand. Usable only by mages. The jet issues from the item’s tip.  
Energy cost to create: 700; the staff or wand must be tipped by a $300 Carnelian.