Snow Jet
Regular
Shoot a thin jet of snow from one finger. Each turn, the caster rolls versus DX-4 or Innate Attack skill to hit. This attack may be dodged or blocked, but not parried. It does knockback on all targets and damage to creatures of flame; it can kill or knock down flying swarm creatures. It can extinguish normal fire within an area one yard in radius. If the spell strikes the target’s face, it temporarily blinds him unless he makes a HT roll.
If the HT roll is failed, each energy point in the spell blinds the target for one second. After the target can see again, blurry vision will put him at a -3 penalty to combat skills for a further 1d seconds. On a critically failed HT roll, the target is blinded for 1d seconds per point of energy in the spell.
On a successful HT roll, the victim covers his eyes and is therefore unable to see for one second. On a critical success, the victim is unaffected.
Duration: 1 second.
Cost: 1 to 3. The jet does 1d of knockback for every point put into it. Its range is equal to the number of dice. The cost to maintain is the same.
Prerequisites: Water Jet and Freeze.
Item
Staff or wand. Usable only by mages. The jet issues from the item’s tip.
Energy cost to create: 600; the staff or wand must be tipped by a $500 sapphire.