Mud Jet
Mud Jet
Regular
Shoot a thin jet of mud from one finger. Each turn, the caster rolls ver-
sus DX-4 or Innate Attack skill to hit. This attack may be dodged or blocked,
but not parried. It does knockback on all targets; it can kill or knock down
flying swarm creatures. It will extinguish a one-yard-radius area of
normal fire.
If the spell strikes the face, it temporarily blinds the target (see Visibility) unless he makes a HT roll. If he fails the HT roll, each
energy point in the spell blinds him for one second. After the target can see
again, blurry vision gives him a -3 penalty to all combat skills for a fur-
ther 1d seconds. On a critical failure of the HT roll, the target is blinded for 1d
seconds per point in the spell. On a successful HT roll, the victim covers
his eyes and is therefore unable to see for one second. On a critical success,
the victim is unaffected.
Duration: 1 second.
Cost: 1 to 3. Does 1d of knockback for every point used. Range is equal to
the number of dice. Cost to maintain is the same.
Prerequisites: Water Jet and Create Earth, or Create Water and Sand Jet.
Item
Staff or wand. Usable only by mages. The jet issues from the item’s tip.
Energy cost to create: 600.