Icy Touch
Melee
Covers the subject with a coating of ice. The caster must touch the subject to trigger this spell; hit location is irrelevant. The subject is immobilized and may take no action until he breaks through the ice with a successful ST roll at a -1 penalty for every 1/4” of ice. The ice can be chipped off from the outside at a rate of 1/4” of ice for every point of basic damage; it has DR 1 per 1/2” of ice. If rescuers are not careful, however, they may smash through the ice to injure the subject (see Overpenetration).
While encased in ice, the subject is vulnerable to thermal shock (p. B430); he must roll vs. HT immediately. On a success, he loses 1 FP; on a failure, he loses FP equal to the margin of failure. The HT roll must be repeated every minute that the subject remains encased in ice. If the situation becomes dire enough that the subject must start making death checks, a critical success means that the subject has fallen into Suspended Animation, as per the spell.
Duration: Permanent. If the temperature is above the freezing point, the ice coating may be maintained by spending as much energy as in the original casting every 10 minutes.
Cost: 2 per 1/4” of ice; must affect the entire subject, not just a part of it! Every 1/4” will inflict 1d-1 of damage to flame creatures.
Time to cast: 1 second per 1/4” of ice.
Prerequisites: Magery 1 and at least four Water spells.
Item
Staff or wand. Usable only by mages; the item must touch the subject. The item’s tip must be white.
Energy cost to create: 800.