Ice Slick

Area 
Covers the floor or ground with a quarter-inch sheet of clear ice. Footing on this ice slick is very precarious. All close combat and melee attacks, and all active defenses, are at -3 on an ice slick. Other physical skills, including missile and thrown weapon attacks, are at -2. Even walking across an ice slick is usually difficult – in general, anyone attempting to walk or run across an ice slick must roll against DX-2 for every yard of distance he covers. 
If he fails this roll, he falls to the ice. He may, with another DX-2 roll, attempt to stand on his next turn. Spiked footwear negates all penalties on ice. 
Ice slicks are very difficult to see. Anyone not actively watching the ground for ice must make a roll against IQ-3 to notice an ice slick before stepping onto it. 
An ice slick will extinguish an area of normal fire that it overlaps, and vice versa.

Duration: An ice slick lasts until it melts naturally. 
Base cost: 3. 
Time to cast: 2 seconds per yard of radius. 
PrerequisiteFrost

Item