Destroy Water
Area
Causes water (in any form) to vanish, leaving a vacuum – or perhaps specks of dry impurities. If more water is all around, it will rush in to fill the hole. Good for drying things out, saving a drowning victim, etc. Cannot be used as a “dehydrating” attack on a foe.
Duration: Permanent.
Base cost: 3. In deep water, the area is only 2 yards in height (or depth). Same cost to maintain.
Prerequisite: Create Water.
Item
Wand, staff, or jewelry.
Energy cost to create: 300.