Dehydrate

Regular; Resisted by HT
Removes the water from a subject’s tissues, causing damage or death.
Affects the whole victim if cast from a distance; if the caster touches the subject, damage is limited to the part touched. Armor does not protect!

Duration: Damage done is permanent until healed.
Cost: 1 per 1d-1 damage done, up to 3.
Time to cast: 2 seconds.
Prerequisites: At least five Water spells, including Destroy Water.

Item
Wand or staff. Usable only by mages; the item must touch the subject.
Cost to create: 700 energy and $1,000 in spell materials.