Create Acid

Regular 
Creates a strong acidic solution out of nothing. It may appear in any of several forms. It may appear within a container (which should be of glass or of some special stone or metal if the acid is not to attack it), as a globe in mid-air (which falls immediately), or as a dense mist of droplets (which inflicts splashing damage).

Duration: The created acid is permanent, but is neutralized as it reacts with objects and beings. 
Cost: 4 per gallon created. 
Time to cast: 2 seconds. 
PrerequisitesCreate Water and Create Earth.

Item 
Staff, wand, or jewelry. Usable only by mages.  
Energy cost to create: 300.

Another substance that falls within the College of Water is acid. In nature, acids come in a variety of strengths; acid spells, however, assume a uniform potency of acid. “Acid,” for magical purposes, includes highly alkaline corrosive solutions.  
Splashing someone with acid does 1d-3 points of corrosive damage; immersion in acid does 1d-1 points corrosive damage per turn. Each gallon of acid can cause 8 points of damage before becoming neutralized into an inoffensive salty solution. Armor does protect against acid damage, but the acid will corrode away 1 point of DR for every 5 points of damage done in a single second. 
Objects (including armor!) are also attacked by contact with acid. If acid splashes a victim’s face, he must roll vs. HT to avoid blinding. On a failure, he takes acid damage to the eyes, and if more than 2 points are inflicted, the victim is blinded (see Crippling Injury). A critical failure causes permanent Blindness (P)
Water spells affect acid normally. In steam form, acid does the higher of its scalding and burning damage, not both. Magical acid attacks all substances but glass, most stone, and certain metals.