Turn Zombie

Turn Zombie

Area 
Inflicts 1d of injury on anything in the area that was animated using the Zombie spell; DR does not protect. In addition, roll 1d for each zombie. On a 1, it turns and flees from the caster.

Duration: Successfully turned undead will avoid the caster for one day. 
Base cost: 2. Cannot be maintained; must be recast. 
Time to cast: 4 seconds. 
Prerequisite: Zombie, or “holy status” (GM’s discretion).

Item 
Staff, wand, or jewelry. At the GM’s option, this item may work only for a person with Blessed or Power Investiture.  
Energy cost to create: 600.