Sense Spirit
Sense Spirit
Information; Area
Find any ghosts, spirits, undead, or similar supernatural entities within the area of effect. On a good roll, it gives a general impression of what kind of being is present. The caster may, at the time of casting, limit the spell to a specific type of entity, or exclude a given type.
Base cost: 1/2 (minimum 1).
Prerequisites: Either Magery 1 and Sense Life or Death Vision.
Item
(a) Staff, wand, or jewelry.
Energy cost to create: 100.
(b) Gem that glows or vibrates when spirits are within its detection radius.
Energy cost to create: 100 for a 1-yard detection radius, 200 for a 2-yard radius, and so on.