Wraith (VH)
Enchantment; Resisted by HT
Enchants a ring or an amulet that will turn the wearer into a wraith, an undead guardian sustained by magic. It attempts to affect the wearer every time it is put on. The spell is Resisted normally by HT. If the subject ever fails to resist (or chooses not to), he “dies” and rises as a wraith 24 hours later.
The GM determines the exact abilities of the wraith, but mental traits are preserved as per the Lich (VH) spell. The wraith always has a Dependency (P, X) (p. B130) on the Wraith item (a rare item, required constantly, for -150 points), and shrivels and dies if it is removed or destroyed. This item isn’t Hexed; the victim can remove it and die if he wishes. Only Remove Enchantment can reverse the Wraith spell without harm.
Each Wraith item can sustain one wraith at a time. Once a given item has produced a wraith, it has no effect on other wearers until its wraith has been destroyed. The Wraith spell has no effect on the undead.
At double energy cost, the enchanter can create an item that makes the wraith his undead servant. The wraith automatically gains Reprogrammable (M, X) with the enchanter as his master in addition to his Dependency, and cannot remove the Wraith item himself.
At half cost, the enchanter can create an item that turns the wearer into an undead tomb guardian. This works exactly as a regular Wraith item, except that the undead gains Compulsive Behavior (M) (Remain in tomb and guard it; kill abductors and return if forcibly removed from tomb) [-15].
This is also an Enchantment spell.
Energy Cost to Cast: 500.
Prerequisites: Magery 3, IQ 13 or higher, Enchant (VH), Halt Aging (VH), and Soul Jar (VH).
Item
A ring or funerary amulet, which need not be ornate.