Turn Zombie
Area
Inflicts 1d of injury on anything in the area that was animated using the Zombie spell; DR does not protect. In addition, roll 1d for each zombie. On a 1, it turns and flees from the caster.
Duration: Successfully turned undead will avoid the caster for one day.
Base cost: 2. Cannot be maintained; must be recast.
Time to cast: 4 seconds.
Prerequisite: Zombie, or “holy status” (GM’s discretion).
Item
Staff, wand, or jewelry. At the GM’s option, this item may work only for a person with Blessed or Power Investiture.
Energy cost to create: 600.