Soul Jar (VH)
Regular
Traps the subject’s soul in some object (which must be present). If the subject is not the caster, then he must be present, and either willing or unconscious.
If your soul is in a “jar,” you are unaffected until either your body dies, or the jar is destroyed. The death of your body does not kill you. Your consciousness shifts to the “jar,” where you are able to see, hear, and even cast any spell that you know at skill 20 or above (i.e., castable without speech or gesturing). You may communicate at a distance via telepathy-type spells, if you know any – or by direct mental contact, without a spell, with anyone who handles the jar. Your FP remain the same as when you had a body. You may not spend HP, but you may use any Powerstone currently in contact with your jar.
If a new body comes near the jar, you may try to take it by a Possession,
Permanent Possession (VH), or Exchange Bodies spell if you know such a spell.
In that case, the soul of that body goes into the jar. But if your soul is in a jar, anything that destroys the jar will kill you permanently – beyond hope of resurrection – even if your body is unharmed.
The spell may be cast again to switch the soul to a different “jar.”
Duration: Permanent.
Cost: 8.
Time to cast: 1 minute.
Prerequisite: Magery 1 and six Necromantic spells, including Steal Vitality.