Slow Healing

Regular; Resisted by HT 
Makes the subject less likely to heal or be healed. The spell subtracts from any natural recovery roll (p. B424) or healing skill (First AidTL, PhysicianTLSurgeryTL, etc.), including Healing spells. Illness, FP recovery and HT-based resistance rolls are not affected. Only Remove Curse can break this spell.

Duration: 1 day. 
Cost: 1 to 5 to cast. Same cost to maintain. The same amount is subtracted from any healing roll. 
Time to cast: 30 seconds. 
Prerequisites: Magery 1, Frailty, and Steal Vitality.

Item 
(a) Staff, wand, or jewelry. Usable only by mages.  
Energy cost to create: 175.  
(b) Any weapon. The wounds it inflicts are very difficult to heal; the penalty applies until the wound is completely healed or the curse is removed. When attempting healing, one must specify whether or not the weapon’s wounds are included; if they are, the penalty applies.  
Energy cost to create: 100 per point of penalty. Double cost if subject is a  missile weapon (e.g., a bow). Divide cost by 10 if subject is a missile (e.g.,  an arrow). If the weapon falls in more than one class, use the higher cost.