Skull-Spirit

Regular 
Summons a ghostly assassin to do the caster’s bidding (see box, p. 150). 
Requires the skull of a sapient creature, which is destroyed in the casting.

Duration: The spirit lasts for 24 hours unless destroyed first. 
Cost: 20. 
Prerequisites: Four other Necromantic spells.

Item 
The skull of a sapient creature. Any user can invoke the skull-spirit by say- ing a password (chosen by the caster when the skull is enchanted). The skull then crumbles, and the spirit appears as above.  
Energy cost to create: 40.

Skull-Spirits 
A skull-spirit is a ghostly, vaporous form, created from the life force that lingers around a sapient being’s skull. Skull-spirits obey the being who evoked them without question. They cannot be reasoned with, but can sometimes be confused.

Skull-Spirit - 224 points 
Attribute Modifiers: ST-10 [-100]; DX+4 [80]. 
Secondary Characteristic Modifiers: SM -5; HP +20 [40]. 
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Toxic Attack 2 pts (Cannot parry, -5%; Irresistible Attack, +300%; Melee Attack, Reach C, -30%) [11]; Unaging [15]. 
Features: Fixed ST. 
Skills: Innate Attack (E) DX+3 [8]-17.