Skull-Spirit
Regular
Summons a ghostly assassin to do the caster’s bidding (see box, p. 150).
Requires the skull of a sapient creature, which is destroyed in the casting.
Duration: The spirit lasts for 24 hours unless destroyed first.
Cost: 20.
Prerequisites: Four other Necromantic spells.
Item
The skull of a sapient creature. Any user can invoke the skull-spirit by say- ing a password (chosen by the caster when the skull is enchanted). The skull then crumbles, and the spirit appears as above.
Energy cost to create: 40.
Skull-Spirits
A skull-spirit is a ghostly, vaporous form, created from the life force that lingers around a sapient being’s skull. Skull-spirits obey the being who evoked them without question. They cannot be reasoned with, but can sometimes be confused.
Skull-Spirit - 224 points
Attribute Modifiers: ST-10 [-100]; DX+4 [80].
Secondary Characteristic Modifiers: SM -5; HP +20 [40].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Toxic Attack 2 pts (Cannot parry, -5%; Irresistible Attack, +300%; Melee Attack, Reach C, -30%) [11]; Unaging [15].
Features: Fixed ST.
Skills: Innate Attack (E) DX+3 [8]-17.