Wizard Hand

Wizard Hand

Regular 
Creates a replica of the caster’s physical hand, through which he can grasp as well as feel. The hand flies through the air with a Move of 10, on the caster’s turn, though it may not do so without bumping into things unless accompanied by a Wizard Ear or Eye! 
Alternatively, it may grope its way along walls, floors, and ceilings at a Move of 3. Concentration is necessary to move the hand, but not to hold or feel through it. The hand may not cast or deliver spells! Any touch-enhancing spells affecting the caster will also be usable through the hand. While feeling through the hand, the wizard’s own hands are insensitive. Every turn, he must specify whether he is feeling through the Hand or through his own hands. 
The Hand is small, with a SM of -5, but any hit with a physical attack or any spell that could reasonably incapacitate it will destroy it. The Hand itself cannot inflict any punching damage; it has ST 2 and the caster’s DX.

Duration: 1 minute. 
Cost: 4 to cast and 3 to maintain for one Hand; 6 to cast and 4 to maintain for two Hands. 
Time to cast: 3 seconds. 
PrerequisitesManipulate and Far-Feeling.

Item

  • (a) Any item depicting a human hand may be turned into a stationary Wizard Hand, through which the wearer of a glove, enchanted at the same time, may feel regardless of distance. Each such hand links to one glove and vice versa.  
    Energy cost to create: 300.
  • (b) A hand carved of precious wood. Usable only by mages. At its holder’s command, it will turn into a Wizard Hand; on returning to his hand it will revert to the object form. 
    Cost to create: 400 energy and $500 in materials and workmanship.