Undo

Regular; Special Resistance
Unties knots and fastenings of any kind that could normally be undone by hand (but not locks). A critical success would even undo chain mail into its component links! Useful to surreptitiously rob someone of earrings, necklaces, etc. Will unstring bows, unbutton shirts, unlace bodices, unbuckle belts . . .

Cost: 3 for a single fastening, one more for each extra target within one yard; 6 will undo everything in a one-yard radius, but a person in that area resists with their Will.
Heavier items may be undone at a proportional cost. For instance, if a mage is chained, he might want to Undo a link of the chain, bending it open. The GM rules that it would take ST 20 (twice normal strength) to open a link by hand. So the cost to Undo that link is twice normal, or 6.
Prerequisite: Locksmith.

Item