Teleport Other (VH)
Teleport Other (VH)
Regular; Resisted by Will+1
Same as Teleport, except that the caster does not move, and the subject
can be anything or anyone. A part of an object may not be teleported
away; neither may a solid object be teleported into another solid object.
Separating two connected objects carries a penalty set by the GM; taking
the stopper from a jar might be at -1, while teleporting a locked door from
its frame might be a -5. Jewelry or clothing being worn, or an object held
tightly by another person, is at -5 to teleport away, and the holder may
attempt a resistance roll.
Cost: Costs and skill penalties are as for Teleport, with the following
multipliers:
| Weight | Multiplier |
|---|---|
| Less than 10 pounds | x1/2 |
| 10-49 pounds | x1 |
| 50-99 pounds | x2 |
| 100-200 pounds | x3 |
| One additional multiple for each 100 pounds thereafter. | |
| The consequences of a missed roll are similar, but inanimate objects are | |
| less likely to suffer physical damage. If a sapient subject resists the roll, the | |
| caster suffers no ill effects other than the expenditure of energy. | |
| Prerequisites: Magery 3 and Teleport |
Item
Staff or wand; usable only by mages. The user must point it first at
the subject and then towards the desired destination; this takes a sec-
ond and cannot be hurried.
Energy cost to create: 3,000.