Repel

Regular 
LikePull, except that the force now repels objects instead of attracting them.

Duration: 1 minute. 
Cost: 1 per 2 ST worth of “repulsion” at the center point. 
Time to cast: 5 seconds. 
Prerequisites: Magery 2 and at least four Movement spells including Levitation.

Item

Regular
When cast on a single point, this creates a zone of “attraction.” Objects (including living beings) are pulled to the center point at Move 1 by a force that increases as one gets closer to it. Living beings can “resist” with a Quick Contest of ST every second. The pull has a ST equal to twice the energy put into the spell at the center, reduced by 1 for every yard of distance. The spell does not have any effect on objects heavier than 20 times its ST. Note that, to drag an ordinary human being (weight 150 pounds) along an ordinary floor, the spell would have to have a ST of at least 8.
This spell can only be cast on a point in space or on the ground, not on objects or creatures. A small pile of loose objects, dust, dead leaves, small insects, etc, usually forms at the center.

Duration: 1 minute.
Cost: 1 for every 2 ST of “pull.”
Time to cast: 5 seconds.
Prerequisites: Magery 2 and at least four Movement spells including Levitation.

Item

  • (a) Wand, staff, or jewelry. Usable only by mages.
    Energy cost to create: 250.
  • (b) An area may be made permanently attracting for 100 times casting cost.