Freedom
Regular
Bestows a bonus on the subject’s use of skills or attributes to maintain or regain his freedom of movement. Typical cases include: Contests of DX or ST to avoid being grappled, to break free, or to evade; using Escape or LockpickingTL; Jumping or Climbing restraining walls; bending bars apart or forcing doors; resisting Glue, Levitation, or Paralysis spells, and so on.
The spell does not help with Camouflage, DisguiseTL, or Stealth; Mind Control spells; dodging missiles; using Lockpicking, Climbing, or Jumping to get inside some place, and so on. The GM’s judgment is final.
Duration: 1 minute.
Cost: 2 per point of bonus (maximum bonus +5). Same cost to maintain.
Prerequisites: At least three spells from each of the Body Control,
Movement, and Protection and Warning colleges.
Item
Jewelry or clothing. Always on. The wearer becomes very hard to hold, keep in chains, or behind bars . . . A rare item!
Energy cost to create: 500 per point of bonus.