Flying Carpet (VH)

Regular 
Transforms a carpet (or any other object one could reasonably stand on or in – cauldron, chair, towel, broom, etc.) into a flying vehicle. It is under the command of the first person to step aboard it. If there are several beings already aboard when the spell is cast, roll a Quick Contest of Will to see who gets control; the caster (if aboard) gets a +5 bonus to this roll. If the pilot leaves the carpet, roll another quick contest of Will between the remaining passengers to see who gets control. 
The carpet’s maximum Move is equal to the caster’s effective skill, and it can handle 1 G turns without skill rolls being necessary (p. B466). Use the [Skills/N-P/PilotingTL|PilotingTL] skill to control the carpet. 
In general, a rider cannot fall from a flying carpet unless he jumps off deliberately or is knocked off by an obstacle (such as a tree branch) or attack; the carpet keeps its riders safely on board through a combination of magic and deft maneuvering. A flying carpet does not bank sharply, fold, or bend; the spell specifically provides a stable, level platform (which makes flying through narrow gaps rather hard). Any rider engaged in strenuous activity such as fighting must make a DX roll every turn to avoid falling off (the GM may modify this roll depending on the activity). In all other respects, treat anyone fighting from a flying carpet as being on the ground (ignore the special rules for flying combatants on p. B548). Characters aiming a missile weapon from a moving carpet can only take the Acc bonus; aiming for extra turns gives no further bonus. Of course, someone fighting from a flying broom or chair would be subject to the usual penalties for being seated (p. B547) 
Generous GMs may stipulate that, after the caster cancels the spell, the conveyance remains airborne for 2d+2 seconds, wobbling more with every passing moment. This sometimes allows a safe, if bumpy, landing.

Duration: 10 minutes. 
Cost: 1 per square foot of surface. Each square foot will carry about 25 pounds (or less, of made of flimsy material). Half that to maintain. 
Time to cast: 5 seconds. 
Prerequisites: Either Magery 2 and Walk on Air or Flight.

Item 
A carpet may be permanently enchanted for 200 times casting cost.