Ethereal Body (VH)
Regular
The subject becomes ethereal and can move through solid objects and creatures as if they were not there. His clothes become ethereal, but not his equipment. He cannot wield weapons or move things about, and does not need to breathe, eat, or drink while ethereal. He has, in most respects, become a ghost. He can be seen, though he has a translucent appearance, and can be heard if he speaks.
Physical attacks and most magic cannot affect someone who is ethereal. However, any spell of the Colleges of Communication and Empathy or Mind Control has normal effect on an ethereal person, and is Resisted at -2!
Likewise, Necromantic spells affecting the mind or soul will have normal effect and be Resisted at -2.
Ethereal individuals can use magic, but at a -5 to skill; the ethereal plane appears to be a low-mana area. Ethereal bodies can interpenetrate, and cannot harm each other except with spells, as above.
Duration: 10 seconds.
Cost: 8 to cast. 4 to maintain.
Time to cast: 30 seconds.
Prerequisites: Magery 3 and either Body of Air or six Movement spells.
Item
- (a) Staff, wand, jewelry, or cape; only affects the wearer. A severe draw- back is that, with the exception of the cape, the item falls through the caster as soon as the spell is cast!
Energy cost to create: 3,000 (8,000 for the cape). - (b) Gem that glows and vibrates when any ethereal being is within 50 yards.
Energy cost to create: A gem worth $500, and 100 energy.