Beacon
Beacon
Area
“Softens up” local space-time, making the area of effect easy to teleport, or planeshift to. The energy cost and skill penalties to travel to a beacon are halved (round down). A beacon may also be used to help teleport a subject from its vicinity toward the caster.
A beacon is not private; any caster magically transporting himself (or someone else) to the area will benefit from the spell (however, permanently enchanted areas may be Limited or Named; see (Limiting) Enchantment Spells).
The caster must, at casting, specify which travel spells his beacon assists.
There is no extra cost to create a multi-purpose beacon.
Duration: 24 hours.
Base cost: 10 to cast. Half that to maintain.
Time to cast: 30 seconds.
Prerequisite: Teleport, or Plane Shift (VH). The enchanter must know
Teleport to create a teleport beacon, and Plane Shift to create a plane-shift beacon.
Item
- (a) Any area may be permanently enchanted as a teleport beacon for 100 times the normal energy cost.
- (b) Any object can be enchanted as a portable beacon; any attempt to magically transport into the vicinity of the object receives the bonus.
Energy cost to create: 1,500. - (c) Spell of Recall: A single use enchantment on a location that costs 150 energy. The energy cost and skill penalties are reduced to 0.
- (d) Stone of Recall: A single use enchantment on a large natural stone carved with an intricate glyph (Fine level craftsmanship), that costs 50 energy. The energy cost and skill penalties are reduced to 0.