Madness

Regular; Resisted by Will-2 
The subject is driven temporarily insane; this should be roleplayed. The caster selects the severity of madness he wishes to inflict, and the GM decides which madness at that severity is appropriate to the situation (rolling a die is a perfectly acceptable way to make this decision). On a critical success, the caster may select the madness to be inflicted. 
Unless noted otherwise, each madness is identical to the disadvantage of the same name. Some madnesses are equivalent to disadvantages that require self-control rolls. The subject always fails his self-control rolls against the magical madness.

Mild (-5):

Duration: 1 minute. 
Cost: 2 for a Mild madness; 3 for Moderate; 4 for Severe; 6 for Extreme. Half that to maintain. 
Time to cast: 2 seconds. 
PrerequisiteForgetfulness or Drunkenness.

Item