Great Hallucination (VH)

Regular; Resisted by Will 
Like Hallucination, but the subject’s entire environment can be falsified. He might see himself stranded on a cliff side, in a crowded city street, in the middle of a lake, etc. The only limits are the fiendishness of the caster’simagination and the judgment of the GM. 
For any significant changes to occur in the subject’s new surroundings, concentration on the part of the caster is required, as per Hallucination. If the caster dramatically changes the subject’s perceptions, the subject may be given a new resistance roll, at the GMs option.

Example: the subject is “placed” on top of a giant pillar of stone over a lake of molten lava. By concentrating, the caster could cause the pillar to begin sinking or bucking beneath the subject’s feet, or cause a flying monster to appear. If the caster suddenly decided that the lava turned into a green meadow, however, the subject would get a new Resistance roll.

This spell can be used for positive effect; if the subject is required to walk a narrow log across a thousand-foot-deep chasm, he might find it easier if the log spans only a shallow streambed . . .

Duration: 1 minute. 
Cost: 6 to cast. 3 to maintain. 
Time to cast: 4 seconds. 
Prerequisites: Magery 2 and Hallucination.

Item

Regular; Resisted by Will 
The subject’s perceptions are addled. He is completely convinced that one thing that is not present is (or vice versa); he can see it, hear it, feel it, and so on. This is similar to an illusion in some ways, but it exists entirely in the mind of the subject. 
The hallucination must concern the presence or absence of a single  “thing”: one person the subject knows or knew, one crowd of revelers, one pair of shackles on the subject’s wrists, one pride of lions . . . If it can be described as a single entity in English (without amazing gymnastics), then it should pass. The GM’s judgment is final, as usual. 
The hallucination does not require concentration: the subject supplies, unconsciously, all the “realism” necessary. By concentrating, the caster can “direct” the hallucination – put words in the mouth of the absent person, have the revelers head off in a certain direction or start singing a particular song, etc. 
Impossible or obviously false hallucinations (a long-dead uncle, for example) are Resisted at a bonus of up to +5.

Duration: 1 minute. 
Cost: 4 to cast. 2 to maintain. 
Time to cast: 2 seconds. 
PrerequisitesMadness and Suggestion.

Item

  • (a) Any item. Always on; the item causes the effects of Hallucination spell. When the item is created, the caster must specify the nature of the hallucination.  
    Energy cost to create: 1,000.
  • (b) Staff or wand. Usable only by mages.  
    Energy cost to create: 1,200.