Emotion Control
Area; Resisted by Will
Instills the subject(s) with any one emotion the caster chooses. There is no “game system” effect unless the GM feels it necessary, but subjects should roleplay it! Some sample emotions: love, hate, lust, anger, greed, jealousy, hunger, fear, sadness, joy, peace, unrest, depression, patriotism, boredom.
Duration: 1 hour.
Base cost: 2. Cannot be maintained; spell must be recast.
Prerequisite: Loyalty or Mental Stun.
Item
- (a) Any item. Always on; the wearer is affected by the emotion instilled in the item when it was created.
Energy cost to create: 300. - (b) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 1,000 for an item that can instill only one emotion, or 2,200 for one that instills any desired emotion.