Ecstasy (VH)
Regular; Resisted by Will
The subject feels an incapacitating rush of pleasure; he can take no action for the duration, not even to move out of harm’s way! High Pain Threshold (P)/Low Pain Threshold (P) is irrelevant.
Repeated exposure can be dangerous to the subject. If any character has been the subject of an Ecstasy spell three times within 10 days, he must make a Will+2 roll after the third time, and after each subsequent time until five days pass without exposure to the spell. If any of these rolls are failed, the subject gains an Addiction (MP) to the spell, and will beg the caster (or anyone else who is known to have the spell) for more! Withdrawal from the Ecstasy spell follows the normal rules for a psychological dependency (see Drug Withdrawal, p. B440).
Duration: 10 seconds.
Cost: 6 to cast. Cannot be maintained.
Time to cast: 3 seconds.
Prerequisites: Magery 2 and Emotion Control.
Item
- (a) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 800. - (b) Headgear. Always on. The wearer may not voluntarily remove the item, and addiction occurs within 15 minutes.
Energy cost to create: 1,300.