Daze
Regular; Resisted by HT
The subject looks and acts normal, but does not notice what is going on around him, or remember it later. A dazed guard stands quietly while a thief walks past! Any injury, or successful resistance to a spell, causes the subject to snap out of the daze and return to full alert status.
Duration: 1 minute.
Cost: 3 to cast. 2 to maintain.
Time to cast: 2 seconds.
Prerequisite: Foolishness.
Item
- (a) Any item. Always on; the item causes effects of Daze spell.
Energy cost to create: 400. - (b) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 1,000.