Daze

Regular; Resisted by HT 
The subject looks and acts normal, but does not notice what is going on around him, or remember it later. A dazed guard stands quietly while a thief walks past! Any injury, or successful resistance to a spell, causes the subject to snap out of the daze and return to full alert status.

Duration: 1 minute. 
Cost: 3 to cast. 2 to maintain. 
Time to cast: 2 seconds. 
PrerequisiteFoolishness.

Item