False Aura

Regular, Area; Special Resistance; Resists Information spells 
Replaces the magical emanations of a being, area, or object with false ones; the term “aura” is only literal for living things. For instance, a human could be made to have the aura of a Zombie, a sword could appear to be enchanted with Dancing Weapon, an area could appear to be under linked Create Fire and Glue spells, etc. Roll a Quick Contest between the False Aura and any spell (Information or Regular) that can see or detect the emanations (such as Aura, Mage Sight, or Analyze Magic). If the False Aura wins, the other spell is fooled. False Aura also works against  equivalent senses some creatures may possess. Unwilling subjects resist with IQ. The chosen False Aura must be familiar to the caster – a mage could not put a False Aura of Golem (VH) on a statue unless he knew the Golem spell, for instance.

Duration: 10 hours. 
Cost: 4 to cast. Half that to maintain. When cast on an area, the base cost is 4. 
Time to cast: 10 seconds. 
PrerequisitesConceal Magic and Aura.

Item