Weapon Self (VH)

Regular; Resisted by HT (or by effective skill for magic weapons) 
The caster’s body magically melds with the melee weapon he is wielding. 
Clothes (up to 6 pounds) disappear along with him, but the rest of his equipment falls to the ground. The weapon now dances through the air, as if wielded by an invisible opponent. The subject keeps his weapon skill and attributes while assuming a minimum Speed of 5. Attacks on the weapon are at a normal penalty for size (p. B400). The weapon may only dodge or parry, but has natural DR appropriate to its material (HP & DR of Objects & Cover). If the weapon is broken, the spell ends and the subject reappears, unharmed but physically stunned, holding the useless weapon in his hand(s). 
The subject may not speak, so he can only cast spells he knows at skill 20 or better. The subject’s HT resists Making and Breaking spells such as Weaken and Shatter. 
Magic weapons resist the melding with their Power. If the subject wishes to activate any of the enchantments on the magic weapon, he must win a Regular Contest of his Will against the weapon’s Power.

Duration: 1 minute. 
Cost: 8 to cast. 4 to maintain. 
Time to cast: 5 seconds. 
Prerequisites: Magery 2, Apportation, and at least six Making and Breaking spells including Reshape.

Item