Shatterproof

Regular
Makes a small object (like a weapon, or anything else that a normal human could hold in one hand) resistant to breakage. A cheap or regular metal weapon is treated as a “fine” quality weapon while the spell lasts, and a “fine” weapon as “very fine.” Other items have their hit points doubled, and will never break due to accidental dropping, etc. It doubles the DR and HP of a shield if the HP & DR of Objects & Cover rules are used. This spell does not increase resistance to “penetration,” so it’s no good for walls, armor, etc.

Duration: 1 hour.
Cost: 3 to cast. 3 to maintain.
Prerequisites: Repair and Shatter (VH).

Item
Any item can be made permanently shatterproof; if the item does break,
the pieces are no longer enchanted.
Energy cost to create: 400.